"If that's the constraint, we should be good with time.
Okay, so there are three types, Allomancy, Feruchemy, and Hemalurgy. Allomancy is the well-known one. An Allomancer swallows a metal, and can later 'burn' it for a predefined effect. This is why I had vials of metal on hand in Fairyland. Most Allomancers can only use one type of metal. They're called Mistings. Some—Mistborn—can burn any Allomantic metal.
There are sixteen relevant metals plus a pair made entirely of the concentrated power of Preservation or Ruin. These metals are: Steel, which when burned shows bright blue lines leading to any nearby metal from your center of mass. And it allows you to telekinetically push along those lines. Iron is the same except it allows you to pull. These metals are also the primary sense of the Inquisitors. Pewter makes the Allomancer stronger, tougher, faster, and basically physically better in every way. How much better depends on how quickly it's being burned, and anyone who overuses it will hurt in the morning. Tin strengthens the senses in a similar way. Zinc and brass are the emotion-affecting ones. One strengthens emotions and one weakens them, but since people have at least some of most emotions nearly all the time the effects are similar. Burning bronze detects nearby Allomancy, and copper protects against the previous three.
Those eight are the only commonly burned metals; the others are either rare, nonexistent, or near useless. The ones made of Preservation and Ruin are called lerasium and atium respectively. I doubt you could make those with sorcery. Lerasium will turn anyone into a Mistborn and atium will show the Allomancer what their opponent's next action is going to be. It makes a Mistborn all but unstoppable if the opponent is not similarly equipped.
Metals, obviously, do not intrinsically contain any such abilities. All they do is provide a focus for people who are capable of drawing on the power of Preservation in prescribed ways. This is why I couldn't use Allomancy in Fairyland: there is no power of Preservation there, so burning any metal other than atium or lerasium would connect to nothing at all.
Should I explain further, or go on with the next two?"
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Okay, so there are three types, Allomancy, Feruchemy, and Hemalurgy.
Allomancy is the well-known one. An Allomancer swallows a metal, and can later 'burn' it for a predefined effect. This is why I had vials of metal on hand in Fairyland. Most Allomancers can only use one type of metal. They're called Mistings. Some—Mistborn—can burn any Allomantic metal.
There are sixteen relevant metals plus a pair made entirely of the concentrated power of Preservation or Ruin.
These metals are: Steel, which when burned shows bright blue lines leading to any nearby metal from your center of mass. And it allows you to telekinetically push along those lines. Iron is the same except it allows you to pull. These metals are also the primary sense of the Inquisitors.
Pewter makes the Allomancer stronger, tougher, faster, and basically physically better in every way. How much better depends on how quickly it's being burned, and anyone who overuses it will hurt in the morning. Tin strengthens the senses in a similar way.
Zinc and brass are the emotion-affecting ones. One strengthens emotions and one weakens them, but since people have at least some of most emotions nearly all the time the effects are similar. Burning bronze detects nearby Allomancy, and copper protects against the previous three.
Those eight are the only commonly burned metals; the others are either rare, nonexistent, or near useless.
The ones made of Preservation and Ruin are called lerasium and atium respectively. I doubt you could make those with sorcery. Lerasium will turn anyone into a Mistborn and atium will show the Allomancer what their opponent's next action is going to be. It makes a Mistborn all but unstoppable if the opponent is not similarly equipped.
Metals, obviously, do not intrinsically contain any such abilities. All they do is provide a focus for people who are capable of drawing on the power of Preservation in prescribed ways. This is why I couldn't use Allomancy in Fairyland: there is no power of Preservation there, so burning any metal other than atium or lerasium would connect to nothing at all.
Should I explain further, or go on with the next two?"