unprophesied_of_ages: (Default)
unprophesied_of_ages ([personal profile] unprophesied_of_ages) wrote 2015-01-20 04:26 pm (UTC)

"Feruchemy is what I was using on Fairyland. It's not drawing on Preservation or Ruin; the power is from the practitioner themselves. A Feruchemist can store their own attributes in a piece of metal for later use: Weight, physical speed, mental speed, senses, strength, warmth, memory, wakefulness, and health are the common ones. For each of these they need a corresponding metal. Weight can only be stored in iron, health in gold, and so on. That's why I'm wearing so much metal.

Since it's storing your own abilities, the amount you get out is equal to the amount you put in. Spending some time at half your normal speed will allow you to be half again as fast for the same time, or twice as quick for half, and so on. To cure a fatal wound, a Feruchemist would have to spend an awful lot of time with a cold.
This is also where the ability I offered you comes in. By Feruchemically storing all your sense of hearing, you could become temporarily deaf at will. You'd want a tinmind for each sense, but the relevant one is hearing.

Feruchemy works on the principle that what you put in is what you get out. There's an exception. If the Feruchemist is also an Allomancer capable of burning the metal in question, they can burn a charged metalmind. Instead of the normal Allomantic effect, this will give them several times the Feruchemical attribute stored in the metalmind. This extra can then be stored in another metalmind, and possibly burned again for even more of it.
Since I'm both a Feruchemist and a Mistborn, this gives me an effectively infinite supply of any attribute that Feruchemy can store, limited only by whether I have enough metal to store all of it. If I had bendalloy that could include food, and if I had chromium it could include luck. That one I'd be very interested to test. Atium can store youth. This, combined with the fact that I can burn a charged metalmind, is how I've lived so long.

Hemalurgy is the practice of stealing an attribute from someone else. This can be physical strength, physical senses, or any Allomantic or Feruchemical power. Having an attribute stolen is almost always fatal. The transfer is powered by Ruin, and so unlike Allomancy or Feruchemy it's a net loss. It would take several spikes' worth of the same attribute to bring someone with none of an ability up to the same level as a typical Misting or Feruchemist.

Theoretically Hemalurgy can also steal anything that's intrinsically a part of someone's...I suppose the closest word is soul. I don't know how to use it for anything I haven't listed, but it means it might be possible to steal immortality. Which we've been over.

And yes I know what your opinion of Hemalurgy is likely to be."

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